

When it comes to iconic detectives, well, you can’t get any more iconic than Sherlock Holmes. And seeing someone guess, or follow their gut and solve a crime, is just as rewarding for us as it is for them. There’s something about latching on and turning someone's intuition, that feeling of making them feel what the next move should be. We’ve been doing this style of game for over 20 years, and they still feel fresh and exciting to us. And we love investigation or “detective” games as they can sometimes be referred to.

Viacheslav Kobylinskyi: At Frogwares, we love a good mystery and adventure. What made the studio decide to focus on this particular IP and genre? We caught up with the developers to speak with them about how the game has evolved over the decades, the inspiration for building a game built around the previously unexplored years of Holmes’ youth, and what can be expected as the game makes the leap to next-gen hardware.įrogwares has been making Sherlock Holmes games since its first title back in 2002. The game has players taking control of a 21-year-old Holmes following the death of his mother, as he explores his childhood home on the Mediterranean island of Cordona with the help of not Watson, but his old pal Jon.

In the upcoming next release in the series, Sherlock Holmes Chapter One, the developer takes players to the formative years of Sherlock Holmes. Watson, they have also each pushed the adventure game series forward with better graphics and new features while maintaining faithful adherence to abductive reasoning. While each of the eight previous Holmes games has players take on the role of the eponymous detective and his traveling companion Dr. Frogwares has been making Sherlock Holmes adventure games for more than two decades.
